Updated: Aug 19
Visual effects may be seen in every aspect of modern cinema, from the mind-boggling extravaganza of fantasy blockbusters to the subtle integration of FX in realistic dramas that audiences may not even notice.
Visual effects businesses worldwide are responsible for creating the modern computer-generated (CG) movie magic that we see today. These companies employ legions of animators and artists who use specialised software to create ever more realistic scenes.
The procedures of generating visual effects, like those used in any other business, come with their own unique vocabulary and technical words. The following is a short glossary of some of the most frequent terminology that you will need to be familiar with.
Oscar Rejlander produced a montaged combination print in 1857, which is considered to be the earliest image with "special effects." This was accomplished by blending various areas of 32 separate negatives into a single image. Alfred Clark is credited with creating what is now considered to be the world's first-ever special effect for a moving picture in the year 1895.
Not only was it the first time a trick was used in a movie, but it was also the first time a sort of photographic deception was used that could only be accomplished in a moving image. This type of trickery is known as the "stop trick."
WHY ONLY USE GREEN AND BLUE COLORS?
The key tool may also be used with other colours, although it functions most well with blue and green. This is because digital pictures are composed of Red, Green, and Blue channels, respectively. Because many performers have a lot of red in their skin tones, red is not a very suitable colour choice.
There is a tool in the compositing software that goes by the name "key." Examples of this type of software include Adobe After Effects, The Foundry Nuke, and many more. The result of this is that it communicates to the computer that it should regard as transparent any pixels that are of a green or blue hue of this particular shade.
The keying tool will search for all of the pixels that have the same shade of green, and once it does, it will consider those pixels to be transparent.
Animating computer-generated characters or surroundings in a poor, low-resolution version in order to make changes to them as fast and simply as possible.
This technique, which also goes by the names chromakey, colour key, and blue screen, involves filming performers in front of a coloured backdrop to allow for the addition of a digital setting later.
CG characters with hair and fur that have been produced digitally.
Creating and refining the appearance of a CG asset from scratch.
A rough puppet was created with the intention of being shot and used as a reference for visual effects artists.
Synchronising the motions of the digital components with those of the camera in the original footage.
Autodesk was the company that produced this animation software that became the industry standard.
Compositing software that is built on nodes and is used to combine different parts into one final shot.
The process of recording actors' motions and facial expressions so that a computer-generated character may be overlaid over them is what's referred to as motion capture, or mo-cap for short.
The authentic, unedited film was shot in the conventional method either on set or in front of a green screen.
The term "previsualization," which is sometimes abbreviated to "previz," refers to a straightforward animation technique that roughly outlines the film's scenes, much like a moving storyboard.
The time-consuming technique of creating a photo-realistic picture with a high resolution from a three-dimensional model using a computer.